摘要: |
以国内毛绒玩具行业现状为基础, 分析了行业发展中存在的设计管理落后、 创意人才缺乏、 竞争日趋激烈等问题, 结合知识工程理论, 提出基于知识重用的计算机辅助毛绒玩具设计方法。从设计实例中获取、 存储知识形成知识部件库, 在知识重用的过程中结合图易软件完成毛绒玩具的造型、 开版、 算料与排版, 使中小企业实现自主品牌设计成为可能。 |
关键词: 知识重用 毛绒玩具 设计方法 |
DOI: |
分类号:TB472 |
基金项目:2007年度扬州科技学院教科研项目 (07s16) |
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Study on Plush Toy Design Method Based on Knowledge Reuse |
YAO Gan-qin1,2, XUE Cheng-qi3
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1.Southeast University,Nanjing 211189,China;2. Yangzhou Professional College, Yangzhou 225009,China;3.Southeast University,Nanjing 211189,China
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Abstract: |
According to the present situation of domestic plush toy profession, it analyzed problems in plush toy profession such as management backwardness, lacks of creativity talented persons, steep competition. Combined with theory of knowledge engineering, it proposed a computer aided design method based on knowledge reuse. In this way, knowledge can be gained and saved from design examples. Plush toy′ s modeling, operating the version, calculating the material and the typesetting can be accomplished with knowledge reuse and TUYI software. This method can enable small and medium-sized enterprise to achieve independent brand design. |
Key words: knowledge reuse plush toy design method |