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游春图意境空间的虚拟现实具身交互设计研究
汤晓颖1,蔡奕辉1,肖映河2,施晗薇1,谢嘉琪1,林俊贤1
1.广东工业大学,广州 510000;2.华南师范大学,广州 510631
摘要:
目的 探索《游春图》山水画意境空间的虚拟现实具身交互设计研究,为目前中国山水画的数字化开发和交互研究提供新思路和研究参考。方法 首先对山水画意境空间的理论进行梳理和研究,论证了山水画中蕴含着“可行、可望、可居、可游”的意境空间理想并将其作为交互维度;其次基于“具身认知”和“意象图式”理论,提出山水画的交互认知层次模型和沉浸式虚拟现实具身交互设计模型;最后将展子虔《游春图》作为研究案例,运用虚拟现实技术开发出“可行、可望、可居、可游”的三维意境空间。结论 创新性地将具身理论、虚拟现实和山水画的“意境空间”进行了更深层次的结合和探索,将山水画中“可行、可望、可居、可游”的意境空间理想进行了三维交互式的实现,为同类型的传统山水画与虚拟现实结合及交互设计提供了案例参考。
关键词:  山水画  具身认知  意境空间  虚拟现实  交互设计
DOI:10.19554/j.cnki.1001-3563.2023.24.032
分类号:
基金项目:2023年度国家社科基金艺术学一般项目(23BC048);教育部产学合作协同育人项目(220900316224726);教育部产学合作协同育人项目(202102199034);国家级大学生创新训练项目(202311845071)
Embodied Interaction Design of Virtual Reality in the Artistic Conception Space of Spring Outing
TANG Xiao-ying1, CAI Yi-hui1, XIAO Ying-he2, SHI Han-wei1, XIE Jia-qi1, LIN Jun-xian1
(1.Guangdong University of Technology, Guangzhou 510000, China;2.South China Normal University, Guangzhou 510631, China)
Abstract:
The work aims to explore the research on virtual reality embodied interactive design of the artistic conception space of the landscape painting "Spring Outing", to provide new ideas and practical references for the current digital development and interactive research of Chinese landscape paintings. Firstly, the sorting and the study of the theory of artistic conception space in Chinese landscape paintings were devoted. The ideal that landscape paintings contained the "feasible, visible, livable and sightseeing" artistic conception space was demonstrated and taken as an interactive dimension. Secondly, an interactive cognition level model of landscape paintings and an immersive virtual reality embodied interactive design model were promoted based on "embodied cognition" and the theory of "image schema". Finally, in the research case of Zhan Ziqian's Chinese landscape painting "Spring Outing", virtual reality technology was used to develop a "feasible, visible, livable and sightseeing" three-dimensional artistic conception space. This research innovatively combines and explores the "artistic conception space" of embodied theory, virtual reality, and landscape painting at a deeper level. In this way, the three-dimensional interactive realization of the "feasible, visible, livable and sightseeing" artistic conception space ideal in landscape paintings is innovatively completed. It provides a case reference for the combination of traditional landscape paintings and virtual reality and interactive design of the same type.
Key words:  landscape painting  embodied cognition  artistic conception space  virtual reality  interaction design

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