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装备制造业新生代员工游戏化管理交互设计
刘敏洋,蔡嘉辉
北京信息科技大学,北京 100192
摘要:
目的 探索面向装备制造业新生代员工的游戏化管理交互设计策略,为该行业的人力资源培养及管理提出优化建议,并助力我国制造业的创新转型。方法 通过梳理装备制造业信息化管理发展趋势,结合游戏化设计这一创新视角,分析并提炼已成为职场主力军的新生代员工在装备制造行业的职业特征与发展需求,提出合理的游戏化管理策略,并基于该策略进行相应的交互设计实践。结论 装备制造业新生代员工普遍具有“以兴趣为导向的工作价值取向、偏爱创新享乐的工作体验、追求可见可攀的发展路径”等职业特征。通过竞争、挑战、反馈等游戏机制进行游戏化管理交互设计,不仅可以迎合该类员工的职业特征,更为提升员工的工作动机、专业技能以及创新能力等提供了全新思路与设计参考。
关键词:  游戏化  交互设计  新生代员工  装备制造业  人力资源管理
DOI:10.19554/j.cnki.1001-3563.2022.16.012
分类号:TB472
基金项目:北京市教委科研计划科技一般项目(KM202011232013);北京信息科技大学“勤信人才”培育计划项目(QXTCP C202103)
Interaction Design of Gamified Management for New Generation Employees in the Equipment Manufacturing Industry
LIU Min-yang, CAI Jia-hui
(Beijing Information Science & Technology University, Beijing 100192, China)
Abstract:
The paper aims to explore the interaction design strategy of gamified management for new generation employees in the equipment manufacturing industry, provides optimized suggestions for the training and management of human resources in the mentioned industry, as well as promotes the innovative transformation of the China manufacturing industry. By reviewing the development trend of information management in the equipment manufacturing industry and combining the innovative perspective of gamification design, the occupational characteristics and development needs of new generation employees, the main force in the equipment manufacturing industry now, were analyzed and refined. Reasonable gamified management strategies were proposed, and a corresponding interaction design practice was carried out based on the strategies. New generation employees in the equipment manufacturing industry generally share occupational characteristics such as "interest-oriented work value orientation, preference for innovative and enjoyable work experience, and pursuit of visible and climbable development paths." Choosing game mechanics such as competition, challenge, and feedback to realize the interaction design of gamified management can not only cater to the mentioned occupational characteristics, but also provide new ideas and design references for improving employees’ work motivation, professional skills, and innovation capabilities.
Key words:  gamification  interaction design  new generation employees  the equipment manufacturing industry  human resource management

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