摘要: |
目的 探索中国儿童国学教育的创新性学习模式,将实体与数字设计在儿童学习体验中融合,采用增强现实技术实践开发智能儿童国学教育产品。方法 围绕用户、产品、技术3个要素,引入访谈、问卷调研、行为观察、竞品分析等方法全面分析儿童学习国学的需求及问题,并从中提取设计的机会点。结论 基于增强现实及图像识别技术,创建了多模交互体验国学产品——嘟嘟熊,全面改变了传统国学教育的学习模式,支持提升儿童在学习过程中的认知能力、动手能力及情感交流。同时,帮助儿童体验趣味性、互动性、益智性的学习享乐过程,提高了儿童国学学习的效率与兴趣。设计方案对于儿童国学教育的创新模式研究具有里程碑的意义,为中国儿童国学教育的未来奠定了发展方向。 |
关键词: 智能产品 儿童国学教育 增强现实 交互设计 |
DOI:10.19554/j.cnki.1001-3563.2020.04.015 |
分类号:TB472 |
基金项目:19内涵发展定额-筑基工程-博士科研启动金(035000514119020) |
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Design of Interactive Learning Products of Children’s Sinology Education Based on Augmented Reality |
LU Yi1, LIU Rui-xue2
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1.Beijing University of Technology, Beijing 100124, China;2.Beijing Institute of Graphic Communication, Beijing 102600, China
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Abstract: |
The work aims to explore the innovative learning model of Chinese children’s sinology education, integrate entity and digital design into children’s learning experience and develop intelligent products for children’s sinology edu-cation with Augmented Reality technology. With three elements of users, products and technology as the focus, various methods like interview, questionnaire, behavior observation and competitive analysis were applied to conduct compre-hensive analysis on the requirements and problems existing in these children’s sinology learning and find out design op-portunities. Based on Augmented Reality and image recognition technologies, multi-mode interactive experiencing product --Dudu Bear is established, which changes the traditional sinology learning model and offers supports for promoting children’s cognitive competence, manipulative ability and affective interaction in the learning process. Meanwhile, the product also helps children to enjoy the learning process through the interesting, interactive and educational experiences, thus improving learning efficiency and interest towards sinology. Therefore, the proposed design can be of milestone sig-nificance for the research on innovative model of children’s sinology education, laying the development direction for fu-ture Chinese children sinology education. |
Key words: intelligent products children’s sinology education augment reality interaction design |