摘要: |
目的 研究基于情境体验的游戏产品交互设计。方法 以玩家对游戏情境的认知为基础,通过玩家对游戏情境的理性认知和感性认知的研究,挖掘玩家的需求和期望痛点,为提升情境体验的交互设计提供设计依据。结论 通过研究玩家对游戏情境的认知,设计师解构玩家需求和期望痛点,在产品设计开发层面提升游戏产品的情境体验。基于情境体验的交互设计,即可以保证以玩家为中心的设计理念,满足玩家需求和期望,同时设计符合玩家情境认知的交互系统可以有效降低玩家对游戏产品的认知成本。 |
关键词: 情境体验 交互设计 游戏定位 情境认知 |
DOI: |
分类号:TB472 |
基金项目:教育部人文社科研究青年基金项目(11YJCZH063);国家社会科学基金资助项目(12BG055);湖南大学汽车车身先进设计制造国家重点实验室开放基金项目(3115018);江南大学自主科研计划重点项目(2015JDZD13) |
|
Game Products Interactive Design Based on Scenarios Experience |
CHEN Meng-chuan, HU Wei-feng
|
School of Design, Jiangnan University, Wuxi 214122, China
|
Abstract: |
It aims to study the game products interaction design experience based on scenarios experience. Based on the cognition of game scenarios by the players, through research on the rational cognition and emotional cognition of game scenarios by players, it excavates the needs and expectation pain points of the player, provides design basis to enhance the interaction design of scenarios experience. By studying the players cognition of game scenarios, designers deconstruct the player needs and expect pain points to enhance the scenarios experience on the level of production design and development. Interactive design based on scenarios experience can ensure the method of user centered design, which can meet player needs and expectation. At the same time, designed to meet the players scenarios cognition interactive system can effectively reduce the cost of the player's cognition about the game production. |
Key words: scenarios experience interactive design game positioning scenarios cognition |