摘要: |
目的 探索基于体验式学习理论的文遗类AR应用的交互体验模型与设计策略,为目前文遗类AR应用的交互设计提供新的设计思路和实践参考。方法 首先研究体验式学习理论及其应用现状;其次分析文遗类AR应用的应用现状和发展趋势,提出基于体验式学习理论的文遗类AR应用的交互体验模型与设计策略;最后以文遗广彩瓷为例展开设计实践并进行可行性验证。结论 提出了面向文遗类的AR应用体验式学习的方法,强调了清晰导航的交互界面、虚实互动的交互方式和具身体验的交互流程的设计策略,并由以内容为中心向以用户体验为中心的交互体验模型转变,有助于用户更好地体验与学习传统文化内容,为文遗类AR应用的相关研究者和设计师提供理论框架和路径参考。 |
关键词: 体验式学习 文遗 AR 交互设计 交互体验 |
DOI:10.19554/j.cnki.1001-3563.2021.04.012 |
分类号:TB472 |
基金项目:广州市社科规划课题(2018GZMZYB17);广州市哲学社会科学发展“十三五”规划2018年度课题(2018GZGJ86);2018年度广东省普通高校特色创新类项目(2018WTSCX116);2017年度广州航海学院创新强校工程建设项目(2017C07);2018年度广东省高等教育教学改革项目(粤教高函[2018]180号) |
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Interaction Design of Cultural Heritage Type Augmented Reality Application Based on Experiential Learning Theory |
WANG Man1, TAN Peng2, JI Yi2
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(1.School of Art Design, Guangzhou Maritime University, Guangzhou 510725, China;2.Guangdong University of Technology, Guangzhou 510000, China)
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Abstract: |
The work aims to explore the interactive experience model and design strategy of cultural heritage type AR application based on the experiential learning theory, and to propose new design ideas and practical references for the interactive design of the current cultural heritage AR application. Firstly, the experiential learning theory and its application were investigated. Secondly, the status and development trend of cultural heritage type AR application were analyzed, and the interactive experience model and design strategy of cultural heritage type AR application based on experiential learning theory were put forward. Finally, with the Cantonese porcelain, one of the cultural heritages, as an example, design practice and feasibility verification were carried out. The methods of experiential learning for cultural heritage type AR application are proposed. It emphasizes design strategies such as the interaction interface of clear navigation, an interaction mode of virtual interaction, and an interaction process of embodied experience, and the shift from content-centric to user experience-centric. It helps users to better learn traditional culture, and provides theoretical framework and path reference for relevant researchers and designers of cultural heritage type AR applications. |
Key words: Conceptualization) (4)积极实践(Active Experimentation)[4]。学习者必须经历这个循环才能完成学习体验。这四个阶段是连续的,并且体验会随时发生,每一次体验都会影响未来体验的形成,参与者可通过循环体验获得完整的认知与学习体验。 |